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Sudden Strike 4 (Review)

Sudden Strike 4 is a real-time strategy title that takes place during World War II and includes single-player campaigns as well as multiplayer features. It's the franchise's fourth stand-alone installment, one that comes about a decade after the third, so we can expect great improvements in campaign features, gameplay and visuals. Does Sudden Strike 4 deliver a quality experience?
In Sudden Strike 4, players control the movements and actions of their troops and tanks across the battlefields and streets of Europe to mow down enemies and destroy their assets. There are three campaigns with about two dozen missions, including a tutorial that teaches the basics. Players can choose either the German, Soviet or Allied campaign.  The German campaign takes players through Western Europe and Western Asia and includes historic conflicts like the Battle of the Bulge, Battle of France, and Battle of Stalingrad. The Soviet campaign includes the Battle of Berlin, Battle of Moscow, and also …

School Girl/ Zombie Hunter (Review)

The story focuses around five ladies as they battle their way through, the adorably named, zom-zoms. The best parts have almost nothing to do with any overarching plot, it’s the inane dialogue exchanges where it really shines. Everything is presented in a deliriously fashioned B-movie sheen. The cast is split between generic, shy types and ultra-vain, over-the-top badasses. The one thing all of them have in common is their desire to escape the school where they’re stranded. Also, that they really don’t like wearing clothes. 
 The combat is comprised of third-person, EDF-styled gunplay, a one-button melee attack, and the ability to use various items like grenades and tripwires. It’s incredibly bare bones, but it’s also very functional. The missions each offer different objectives, but they all amount to the same basic premise: Kill a bunch of zom-zoms.
If you ever find yourself overwhelmed by enemies, you can tear off your clothes and throw them as a distraction. This is never not fun…

Spintires: Mud Runner (Review)

Put simply, your job is to drive trucks across the various landscapes to pick up and deliver loads of logs to the different lumber mills. Planning clearly wasn’t a strongpoint for the lumber company, since they’ve built the mills a mile away from the logging camps and forgot all about building roads connecting the two. So it’s down to you to traverse the landscape to keep the mill stocked with lumber, so it can be turned into, well, certainly not anything that will make your future journeys easier. Thick mud, rivers, hills, trees, swamps, and even simple puddles all need to be dealt with if you’re to get to your destination safely with your cargo and truck intact. It sounds easy enough, but the fact of the matter is that MudRunneris a complex and punishing game where one false move can do away with an hour or more of work.
The reason for this is that all those things I mentioned just now are genuine obstacles. A puddle should be easy for a truck to barrel through, right? Usually, yes.…

Slayaway Camp (Review)

Slayaway Camp is a level-based puzzle game with hundreds of stages, which will take you a fair few hours to get through. Each level is grid-based and you control the killer that can slide in four directions: up, down, left, and right. Once he makes contact with a child they meet their inevitable fate, dying quite graphically in short comical cut-scenes. Its not quite as simple as we've made it sound, though, as if you stand next to a child they will get scared and flee in the opposite direction, creating some rather puzzling conundrums to figure out as you must dispatch every civilian before you can progress to the next stage.
Slayaway Camp does not shy away from gore, although its blocky and cartoony visuals soften the disturbing content a little and make some of it quite humorous. There is, however, an option to change the level of gore to PG for those that can't handle a spot of cartoon blood.

While the gameplay can get repetitive, there is some complexity added into the …

AER: Memories of Old (Review)

Small teams can do big things, So at this point in videogame history, it’s no big surprise when good things come out of small studios. And this was my initial response to AER: Memories of Old when I first played it. I had (arguably unfair) expectations for greatness built up in my mind that went unfulfilled. Not to say that AER is a bad game—it’s still worth playing for a lot of reasons I’ll get into. AER: Memories of Old was made by Forgotten Key: a team of five out of Sweden. It started out as a team of four students of the Blekinge Institute of Technology. Over the course of five years, this team set out to create an open world game with a heavy focus on exploration. The studio mandate is to create atmospheric games, and they achieved that.

AER is set in a beautiful world with gorgeous illustrations. The hexagonal character design makes for graceful AI interactions and kinetic movement throughout the gameplay. The stylised, airy environment creates an immersive experience with its s…

Jydge (Review)

There are only 18 different levels in Jydge and each one features 3 objectives for you to complete. The first one is mandatory for progressing through the level and the other two are optional. All three objectives award medals which unlock future levels and upgrades. To make up for the dearth of levels, Jydge has four unlockable difficulties. After completing the first act on normal, you will unlock Hardcore difficulty for each level which contains a new set of 3 objectives and medals to collect. The same happens further down the line with Grim and Nightmare difficulties. These difficulty increases aren't really optional, though. You'll actually need to go back to almost every level and complete it 2 to 3 times, clearing the vast majority of objectives. This is because future levels are locked away behind how many medals you earn and the unlock prices are rather steep. At one point, I had to earn a whopping 55/60 medals in order to unlock the next act.

Levels are short and mos…

Hidden Dragon Legend (Review)

The story of Hidden Dragon Legend is a serviceable, but not particularly original setup, but the same can be said about many aspects of the game. For example, you’ll find that the visuals in Hidden Dragon Legend don’t look bad, especially for an Indie title. There are some beautiful backdrops behind you as you play, featuring ancient Chinese temples, mountains, and – yes – the bamboo forest. 
Look closely at the character models, however, and you’ll be less impressed, even in cutscenes. Animations also could be smoother, for example, your character floats oddly on top of the ground when he walks. But it helps that you are always moving, and developers Oasis Games try their best to vary the scenery as you go.
The two things you’ll do most in Hidden Dragon Legend are platforming and fighting. Platforming, using jump and double-jump actions, is a bit imprecise, and I found myself falling off edges a fair bit at first as I got used to this. It is nice that levels are often designed so th…