Energy Balance (Review)
The story is set in space, where your spaceship encounters an anomaly, causing all the ship’s systems to fail. It is up to you to distribute the available energy and get the ship moving again. Between levels, there are cut scenes telling a tale that I will not spoil here (though I will say that I found the monologues to be confusing and boring). These cut scenes feature some nicely designed imagery, backgrounds and cats. However, they stand in stark contrast to the bland and fast-moving space background.
But Energy Balance is about giving your brain a workout with its simple, engaging number puzzles. The idea is somewhat similar to the ubiquitously popular Sudoku puzzles perpetually being solved by all ages on the public transit.
In Energy Balance you have both horizontal and vertical lines which must add up to the sum at the end of the line. To do this, you are given a set of numbers in the lines, which you then can arrange to make this happen. The end sum will be different from line to line and can be a positive or negative number, adding a new strategic layer to this type of a game.
The number puzzles are divided into different stages, which get bigger and more complex in terms of how the lines are made up. But there is also a great deal of re-playability, because – while the lines of numbers and how they are constructed are the same for each stage – leaving and entering it again will give you a new random set of sums (with its own random set of numbers at your disposal), making this game a mind-wrecker which can go on forever.