Leap of fate (Review)
One aspect of Leap of Fate that surprised me is its creepy atmosphere. The story sequences are told mostly through spoken narratives on top of comic-style visuals and many of the scenes are quite engaging. Then, when you actually get to the gameplay portion; the environments are gritty and surreal which makes the hectic action all the more visceral. You'll come across plenty of eerie sights such as a figure with a giant eyeball for a head who acts as your spiritual guide in a sense. It's pretty unique and immersive stuff. On top of all this, the atmospheric wailing electric guitars add a layer of realness to the game world. The rock soundtrack blends well with the gameplay portions, too, as you slay countless dastardly creatures. Overall, Leap of Fate looks and sounds fantastic.
Upon choosing a character, you're thrust into their campaign which consists of six themed stages. Each stage is played by navigating through a series of random cards in order to eventually reach the guardian of that stage so you can defeat it and move on to the next one. Every card has its own type of event. Most of them involve fending off monsters and surviving as best you can while others may be shops, upgrades, or special challenges that might increase your maximum health. Additionally, you'll try to complete a couple of assigned missions that unlock permanent upgrades and unlockables depending on your chosen character. For example, if you complete 20 missions then you may unlock an extra outfit for that character. The combination of roguelike elements, the random card-based campaigns, and these achievement-like missions make Leap of Fate an incredibly rewarding game whenever you have a good run.