Zero Time Dilema (Review)
You can just about get away with playing Zero Time Dilemma without playing any of the other games, I strongly advise you do go and play them, understand the characters and the series’ concepts, as there are strong connections to elements of past games – some of the characters and story ideas won’t be as coherent to a newcomer. With that out of the way, let’s get on with it.
Zero Time Dilemma is set a few years in the future on the last day of 2028, where a test lab is situated in an underground bunker of the Nevada desert. Nine people are introduced to us, people who thought they had signed to be part of a scientific logistics test for living in a colony on Mars, but instead, are forced to play the Decision Game, a deadly game of choice hosted by, no, not Ant and Dec, but a person dressed up as a Plague Doctor called Zero (probably just as nightmarish, right?), a name familiar for anyone who has played the previous games. He asks the nine participants one quest, is the flipped coin red or blue? Which leads to the opening of Zero Time Dilemma‘s non-linear story progression.